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Solo · FREE PLAY

Nurikabe

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Logic & numbers
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THE PLAYBOOK · JYYJHG

The essentials of playing Nurikabe

Choose a round of Nurikabe and settle into its rules. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Keep the game area visible while you use its controls. Choose a comfortable screen position before beginning. Use the example below to understand a decision.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Give this approach a try

Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Use the example to check your reasoning.

The purpose of your moves

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Read that aim before choosing your first action. Check the rules when you are unsure.

Start here and follow along

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

How your actions work

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Use one clear input at a time.

Follow the example

An island labelled 1 is already complete, so its edge neighbours must be sea. Use the example as a guide rather than a substitute for reading your board. Notice the change in the playing area.

Watch out for this

Two numbered islands may not merge into one. Take a moment to reassess the position before continuing. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.

If you are unsure

For a quick reminder, what is the goal of Nurikabe?

For clarity: Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

When I return, how do I control Nurikabe?

Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

As a new player, what example helps explain Nurikabe?

Keep this in mind: An island labelled 1 is already complete, so its edge neighbours must be sea.

What should I watch out for in Nurikabe?

For clarity: Two numbered islands may not merge into one.

When I return, what format does Nurikabe offer?

The key detail is this: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

For this browser game, which play mode does Nurikabe use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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