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Local players · FREE PLAY

Nine Men's Morris

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THE PLAYBOOK · JYYJHG

An introduction to playing Nine Men's Morris

Open Nine Men's Morris, check the instructions and begin a round. Leave the opponent with fewer than three pieces or no legal move. Check the relevant rule before repeating a move. Treat the first round as a chance to learn the controls. Check the relevant rule before repeating a move.

Local two players; three-piece flying; draw after 100 quiet movement turns.

Bring this focus to a round

Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow. Refer to the controls when needed.

What you are aiming for

Leave the opponent with fewer than three pieces or no legal move. Keep that objective in view throughout the round. The example below illustrates a decision.

The order of play

  1. Place nine pieces each.
  2. A mill of three permits one capture.
  3. After placement, move along an edge.
  4. With three remaining pieces, fly to any empty point.

Making selections and moves

Click or tap a piece and destination; use the turn indicator and legal-move feedback. Use the control method described here for this activity. Return to the rules if the result is unexpected.

Learn from a sample situation

A piece in an opposing mill can be captured only when every opposing piece belongs to a mill. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.

Where a round can go wrong

Only the defined lines count as mills, not any visual alignment. Take a moment to reassess the position before continuing. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.

Clarifying the way this game works

On this playing page, what is the goal of Nine Men's Morris?

Here is the relevant explanation: Leave the opponent with fewer than three pieces or no legal move.

When I return, how do I control Nine Men's Morris?

Click or tap a piece and destination; use the turn indicator and legal-move feedback.

When I return, what example helps explain Nine Men's Morris?

Keep this in mind: A piece in an opposing mill can be captured only when every opposing piece belongs to a mill.

As a new player, what should I watch out for in Nine Men's Morris?

The key detail is this: Only the defined lines count as mills, not any visual alignment.

While learning, what format does Nine Men's Morris offer?

Here is the relevant explanation: Local two players; three-piece flying; draw after 100 quiet movement turns.

While learning, which play mode does Nine Men's Morris use?

Here is the relevant explanation: The mode on this page is Local players. Same-device play uses one screen; this game library does not provide internet matchmaking.

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